15 multiple-choice questions: 1–5 are warm-ups, 6–10 are core, and 11–15 are challenges. Groups take turns in the hot seat, one question each. The hot-seat group locks in the answer while everyone else works it out on whiteboards. Each lifeline can be used once per game. Questions 5 and 10 are safe havens. Every game draws fresh questions.
Everyone not in the hot seat votes. Tap + for each vote, then the hot-seat group decides whether to trust the class.