Wall: ball stopsSand: ball slows downWater: don't land in it (+1 stroke)BallCup
Hole 1 of 6 ยท Par 2
Opening Drive
Strokes
0
Ball Cup
1Enter the slope of your shot
slope =
Your shot starts at the ball and follows a line with this slope. You'll see where it goes after you hit.
2Pick a direction
3Pick a club (units moved left or right)
25โ150%
Shot log
How to play
Every shot starts at the ball and follows a straight line with the slope you enter. You don't choose a y-intercept, because the line always passes through the ball.
Pick left or right, then a club. A club's number is how far the ball moves across (change in x). The ball rises or falls by the slope times that distance.
Practice and Guided modes preview the trajectory; Challenge mode hides it. Use rise over run to aim.
The ball drops in if it reaches the cup with no more than 1 unit left to roll. Hit it too hard and it rolls right over.
Walls stop the ball. Sand slows it down: while the ball is in sand it only travels 40% as far. The ball can fly over water if the club is long enough, but if it lands in the water it costs a penalty stroke and goes back.
The ball stops at its calculated coordinate without teleporting to the grid. Adjust the shot power and slope to aim again.