Angles Four

Angles Four

Find an angle, solve for x, or name an angle pair to earn a disc. Connect four to win.
L
Wins 0
R
Wins 0
How a turn works

The team on deck picks one answer. A correct answer earns a disc, and that team chooses a column. A wrong answer opens a steal: the other team can try the same problem with the remaining answers. A correct steal earns that team a disc, and the team that missed goes next. If the steal is missed or passed, play moves to the other team. Problems are generated fresh each turn, and the worked solution appears after every turn.